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Showing posts from February, 2019

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For a long time, I was wondering which is our most popular game? ...and that’s why I came into the idea for this post. When Marbushka started off, we were updated about the sellings in every hour of a day. We had no chance for this overview a long ago, or if we tried to make a calculation on the next day everything turned upside down. We left summarizing for a while and just "felt" what is going on. But now, we had a couple of quiet hours during this weekend to sit down, look at the games, the pictures, the blog and also the stock – this time not critically but just as we did before: feeling a little proud and happy of our work. It was a big surprise to us that… (drum roll, please!) The Wonderful World of Güs is the best seller! I should have known that regarding the plenty of your photos on the Instagram of it and all the feedback we have received! Many of you wrote that you love the humour and the diversity of the game and you never had the same challenge twic

Working on... • Folytatás...

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Spinner / Pörgettyű I have invented a new working method: I began to develop the gameplay and the graphics in parallel. The very detailed and exacting process is not boring anymore if I have no idea about the ending of the story! Every phase holds new surprises and it becomes a real adventure to work on it. The location, the objects, the characters are alive and they all form each other and also the game rules. It’s a little bit less effort to create magical objects for the game, the character design takes more time. Just like my daughter, I started to prefer diplomatic solutions in the game, so the warrior characters (which were made earlier) are removed from the story. I also try to minimalize those actions that require hard strategic thinking, due to our bad experiences with four new very serious games that we bought for Christmas. We still aren’t sure if one of our working days is more difficult or playing with the game(s). We have also had doubt if they worth