Posts

Easter • Húsvét

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With this funny little company, we would like to wish you a wonderful spring and Happy Easter! With love, Marbushka Ezzel a vidám kis (asztal)társasággal szeretnénk szép tavaszt és vidám  Húsvétot kívánni mindenkinek! Szeretettel, Marbushka

In the Garden • A kertben

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A new game is in progress! It’s theme, it’s style, even the way of colouring evokes childhood for me. It's not surprising that childhood is in my focus if somebody (me) is browsing old photo albums all the time. When I was looking at the early pictures of my daughter, the feeling of being a mother of a small child returned. Those were endless times, the games reached into infinity. The garden was the main motive throughout our life, but it had an additional meaning when Bojana was playing there. She was seeking wonder on a couple of square meters of grassy land surrounded our house and she succeeded every time. In this game, I try to build a beautiful garden, "think" again in 3D and try to create unique gameplay for little ones based on our adventures in the garden. Új játék van készülőben! A témája, a stílusa, még a színezés módja is a gyerekkort idézi (konkrétan Bojka gyerekkorát), ami gyakran feldereng mostanában a régi fényképalbumok böngészése kapcsán....

Carta Magica - the last post before publishing... • az utolsó poszt a megjelenés előtt

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Carta Magica is my own magical and healing world, where I’ve spent lots of time alone. Although I have worked out all the tiniest details thoroughly, it came to the end. The finished game was filled with magical objects, fantastic characters and adventures - I wouldn't be able to fit a single leaf more in it. So I introduced the game for my family with the finished graphics and the nearly perfect rule. The presentation was much more successful than I expected. I became smart enough not to rely on their imagination, so I stopped modelling gameplays with using only sketches on paper pieces. It used to work, but unfortunately, those days are over. We have played with too many board games and we got used to perfection so it is not easy to raise our/their attention. From the first moment I introduced the 1.0 version of Carta Magica’s rule, everyone stuck at the table and did not dare to leave the spot for a moment to miss any important detail. Everybody was worried about the ot...

Details • Részletek

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Talismans / Talizmánok Developing the golden parts of the game The spinner Monsters / Szörnyek difference / különbség :-) Game board / Játéktábla

Top 3

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For a long time, I was wondering which is our most popular game? ...and that’s why I came into the idea for this post. When Marbushka started off, we were updated about the sellings in every hour of a day. We had no chance for this overview a long ago, or if we tried to make a calculation on the next day everything turned upside down. We left summarizing for a while and just "felt" what is going on. But now, we had a couple of quiet hours during this weekend to sit down, look at the games, the pictures, the blog and also the stock – this time not critically but just as we did before: feeling a little proud and happy of our work. It was a big surprise to us that… (drum roll, please!) The Wonderful World of Güs is the best seller! I should have known that regarding the plenty of your photos on the Instagram of it and all the feedback we have received! Many of you wrote that you love the humour and the diversity of the game and you never had the same challenge twic...

Working on... • Folytatás...

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Spinner / Pörgettyű I have invented a new working method: I began to develop the gameplay and the graphics in parallel. The very detailed and exacting process is not boring anymore if I have no idea about the ending of the story! Every phase holds new surprises and it becomes a real adventure to work on it. The location, the objects, the characters are alive and they all form each other and also the game rules. It’s a little bit less effort to create magical objects for the game, the character design takes more time. Just like my daughter, I started to prefer diplomatic solutions in the game, so the warrior characters (which were made earlier) are removed from the story. I also try to minimalize those actions that require hard strategic thinking, due to our bad experiences with four new very serious games that we bought for Christmas. We still aren’t sure if one of our working days is more difficult or playing with the game(s). We have also had doubt if they worth ...